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# Problem Tags Rating Solved
300-A Array
brute force constructive algorithms implementation
1100
299-B Ksusha the Squirrel
brute force implementation
900
299-A Ksusha and Array
brute force number theory sortings
1000
298-B Sail
brute force greedy implementation
1200
298-A Snow Footprints
greedy implementation
1300
297-E Mystic Carvings
data structures
3000
297-D Color the Carpet
constructive algorithms
2500
297-C Splitting the Uniqueness
constructive algorithms
2400
297-B Fish Weight
constructive algorithms greedy
1600
297-A Parity Game
constructive algorithms
1700
296-B Yaroslav and Two Strings
combinatorics dp
2000
296-A Yaroslav and Permutations
greedy math
1100
295-E Yaroslav and Points
data structures
2500
295-D Greg and Caves
combinatorics dp
2400
295-C Greg and Friends
combinatorics dp graphs +1
2100
295-B Greg and Graph
dp graphs shortest paths
1700
295-A Greg and Array
data structures implementation
1400
294-E Shaass the Great
dp trees
2300
294-D Shaass and Painter Robot
brute force implementation number theory
2500
294-C Shaass and Lights
combinatorics number theory
1900
294-B Shaass and Bookshelf
dp greedy
1700
294-A Shaass and Oskols
implementation math
800
293-E Close Vertices
data structures divide and conquer trees
2700
293-D Ksusha and Square
geometry math probabilities +1
2700
293-C Cube Problem
brute force math number theory
2400
293-B Distinct Paths
brute force combinatorics
2700
293-A Weird Game
games greedy
1500
292-E Copying Data
data structures
1900
292-D Connected Components
data structures dfs and similar dp +1
1900
292-C Beautiful IP Addresses
brute force
2000
292-B Network Topology
graphs implementation
1200
292-A SMSC
implementation
1100
291-E Tree-String Problem
*special dfs and similar hashing +1
2000
291-D Parallel Programming
*special greedy
1600
291-C Network Mask
*special bitmasks brute force +1
1600
291-B Command Line Arguments
*special implementation strings
1300
291-A Spyke Talks
*special implementation sortings
800
290-F Greedy Petya
*special dfs and similar graphs +1
2800
290-E HQ
*special constructive algorithms
2500
290-D Orange
*special implementation
1400
290-C WTF?
*special graph matchings implementation +1
1700
290-B QR code
*special implementation
1500
290-A Mysterious strings
*special implementation
1400
289-B Polo the Penguin and Matrix
brute force dp implementation +2
1400
289-A Polo the Penguin and Segments
brute force implementation
1100
288-E Polo the Penguin and Lucky Numbers
dp implementation math
2800
288-D Polo the Penguin and Trees
combinatorics dfs and similar trees
2400
288-C Polo the Penguin and XOR operation
implementation math
1700
288-B Polo the Penguin and Houses
combinatorics
1500
288-A Polo the Penguin and Strings
greedy
1300