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# Problem Tags Rating Solved
1970-D1 Arithmancy (Easy)
brute force constructive algorithms interactive +1
2100
1970-C3 Game on Tree (Hard)
dfs and similar dp games +1
1900
1970-C2 Game on Tree (Medium)
dfs and similar dp games +1
1700
1970-C1 Game on Tree (Easy)
games
1400
1970-B3 Exact Neighbours (Hard)
constructive algorithms
2300
1970-B2 Exact Neighbours (Medium)
constructive algorithms
2100
1970-B1 Exact Neighbours (Easy)
constructive algorithms
1900
1970-A3 Balanced Unshuffle (Hard)
constructive algorithms trees
2400
1970-A2 Balanced Unshuffle (Medium)
brute force constructive algorithms trees
2400
1970-A1 Balanced Shuffle (Easy)
implementation sortings
1000
1969-F Card Pairing
dp greedy hashing +1
3000
1969-E Unique Array
binary search data structures divide and conquer +2
2400
1969-D Shop Game
data structures greedy math +1
1900
1969-C Minimizing the Sum
dp implementation
1700
1969-B Shifts and Sorting
constructive algorithms greedy
1000
1969-A Two Friends
constructive algorithms implementation math
800
1968-G2 Division + LCP (hard version)
binary search brute force data structures +5
2200
1968-G1 Division + LCP (easy version)
binary search data structures dp +3
1900
1968-F Equal XOR Segments
binary search data structures
1800
1968-E Cells Arrangement
constructive algorithms
1600
1968-D Permutation Game
brute force dfs and similar games +3
1300
1968-C Assembly via Remainders
constructive algorithms number theory
1000
1968-B Prefiquence
greedy two pointers
800
1968-A Maximize?
brute force math number theory
800
1967-F Next and Prev
brute force data structures implementation
3200
1967-E2 Again Counting Arrays (Hard Version)
combinatorics dp math
3500
1967-E1 Again Counting Arrays (Easy Version)
combinatorics dp fft +1
3100
1967-D Long Way to be Non-decreasing
binary search dfs and similar graphs +3
2800
1967-C Fenwick Tree
bitmasks brute force combinatorics +4
2300
1967-B2 Reverse Card (Hard Version)
brute force math number theory
2200
1967-B1 Reverse Card (Easy Version)
brute force math number theory
1400
1967-A Permutation Counting
binary search greedy implementation +2
1400
1966-B Rectangle Filling
constructive algorithms implementation
1100
1966-A Card Exchange
constructive algorithms games greedy
800
1965-F Conference
data structures flows
3300
1965-E Connected Cubes
constructive algorithms games
3100
1965-D Missing Subarray Sum
constructive algorithms
2900
1965-C Folding Strip
constructive algorithms greedy strings
2300
1965-B Missing Subsequence Sum
bitmasks constructive algorithms greedy +1
1800
1965-A Everything Nim
games greedy math +1
1400
1958-J Necromancer
*special
3200
1958-I Equal Trees
*special graphs meet-in-the-middle
3100
1958-H Composite Spells
*special dp
2600
1958-G Observation Towers
*special
2400
1958-F Narrow Paths
*special combinatorics
2000
1958-E Yet Another Permutation Constructive
*special constructive algorithms
1900
1958-D Staircase
*special
1600
1958-C Firewood
*special
1500
1958-B Clock in the Pool
*special math
1400
1958-A 1-3-5
*special dp
1100